Super Mario: Plumbing the Depths of Gaming History
From Jumpman to Iconic Hero

Super Mario: Plumbing the Depths of Gaming History

4 min readBy PSG Online

Jump into the Mushroom Kingdom with Mario, the plumber who saved Nintendo and redefined platforming. This journey traces his evolution from arcade origins to modern masterpieces, packed with sales milestones and timeless charm.

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Remember that moment in 1981 when a mustachioed carpenter named Jumpman leaped barrels in Donkey Kong? Little did Shigeru Miyamoto know he’d birthed a legend. Fast-forward four decades, and Mario’s starred in over 200 games, selling nearly 900 million copies across the franchise. From pixelated pipes to galaxy-hopping wonders, the Super Mario series isn’t just games—it’s the heartbeat of Nintendo. With the 40th anniversary of Super Mario Bros. fresh in our minds and whispers of new titles like enhanced Galaxies and Mario Tennis Fever on the horizon, let’s stomp some Goombas and revisit how one plumber conquered the world.

# Arcade Roots: Jumpman Takes the Leap (1981–1983)

Mario didn’t start as a plumber battling turtles—he was Jumpman, dodging Donkey Kong’s barrels to save Pauline. That 1981 arcade hit put Nintendo on the map in America, selling over 125,000 cabinets. By 1983’s Mario Bros., Luigi joined the fray in a co-op pipe-busting romp, introducing that classic sibling teamwork. These weren’t solo adventures yet, but they nailed the jump-and-bop formula that defined everything to come.

# The NES Revolution: Birth of a Kingdom (1985–1990)

Super Mario Bros. (1985) changed everything. Mario traded his hammer for mushrooms and fire flowers, racing through eight worlds to snatch Princess Toadstool (later Peach) from Bowser. It sold 40 million copies, rescuing the crashing video game industry and making the NES a household name. The Lost Levels (1986, Japan-only as SMB2) upped the brutality, but America got the quirky Super Mario Bros. 2 (1988)—a reskinned Doki Doki Panic with turnip-tossing and Wart as the boss.

Then Super Mario Bros. 3 (1988) dropped the mic: Tanooki suits, warp whistles, 96 exits, and a world map that felt alive. It racked up nearly 18 million sales and a retroactive Metacritic of 98. Super Mario Land (1989) squeezed the magic onto Game Boy, introducing Sarasaland and Daisy.

# SNES Glory: Worlds Expand (1990–1996)

The Super Nintendo era peaked with Super Mario World (1990). Yoshi debuted, Cape Feathers let Mario fly, and secret exits hid endless replayability. Over 20 million sold, Metacritic 95—pure bliss. Yoshi’s Island (1995, as Super Mario World 2) flipped the script: crayon art, baby Mario on Yoshi’s back, dodging Kamek. A handheld gem that birthed the Yoshi series.

# 3D Leap: Dimensions Shattered (1996–2002)

N64’s Super Mario 64 (1996) invented 3D platforming. Collect 120 stars, backflip off Bowser’s head—11 million sold, Metacritic 94. Sunshine (2002, GameCube) hosed graffiti with FLUDD on Isle Delfino, but its quirky controls kept sales at 6 million despite charm.

# Handheld Heroes and Wii Wonders (2006–2013)

New Super Mario Bros. (2006, DS) revived 2D with multiplayer, selling 30 million. Galaxy (2007, Wii) and its sequel (2010) hurled Mario into orbit with gravity-defying spheres—Yoshi tongues, cosmic Rosalina. Both hit Metacritic 97, over 25 million combined.

3D Land (2011, 3DS) blended eras beautifully. New Super Mario Bros. U (2012, Wii U) boosted multiplayer to four players.

# Switch Mastery: Peaks and Wonders (2013–2023)

3D World (2013, Wii U; 2021 Switch + Bowser’s Fury) let everyone play—Peach floats!—selling 17 million total. Odyssey (2017) unleashed Cappy’s possession magic across kingdoms, 29 million sold, Metacritic 97.

Wonder (2023) twisted 2D with Elephant Mario and Wonder Flowers—92 Metacritic, 13 million already.

# Spin-Offs That Steal the Show

Beyond platforms: Mario Kart (189 million), Party (84 million), Sports lines. RPGs like Paper Mario and Mario & Luigi add heart. Luigi’s Mansion spooks, Yoshi crafts, Wario hoards.

# Mario vs. Sonic: Plumber vs. Porcupine

Sonic sped in '91 to rival Mario—fast loops vs. precise jumps. Sega’s edge-lord hedgehog pushed Genesis, but Mario’s whimsy endured. Mario outsold Sonic 2:1, evolving steadily while Sonic zigzagged. Today? Mario’s family-friendly empire crushes Sonic’s highs and lows.

# Where to Jump In Today?

Newbies: Super Mario Odyssey or Wonder on Switch. Nostalgics: NSO classics. No strict story order—each adventure’s self-contained magic.

# Horizons Ahead

2025’s 40th bash brings Galaxy duo ports, Mario Tennis Fever (2026), and Switch 2 whispers—maybe a new 3D epic? Mario’s pipe never rusts. Ready for “It’s-a me!”? Let’s-a go!

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